Deliver Us Mars
KeokeN Interactive · systemic/reactive dialogue
Scanning
Kathy's reaction lines when scanning an object of interest. Written to cover a wide spread of tone — curious, clinical, delighted — without ever repeating the same beat twice.
| Trigger | Line |
|---|---|
| Scan | What's this? |
| Scan | Interesting. |
| Scan | Should jot that down. |
| Scan | Noted. |
| Scan | Fascinating... |
| Scan | Strange. |
| Scan | Curious. |
| Scan | You're going in my journal. |
Puzzle Guidance
Lines that nudge the player through an environmental puzzle without breaking immersion by sounding like a tutorial. These need to read as Kathy thinking out loud, not the game explaining itself.
| Trigger | Line |
|---|---|
| Guidance | Maybe AYLA can reach that. |
| Guidance | That won't work. I need to try something else. |
| Guidance | AYLA, can you get that? |
| Guidance | I need a splitter. |
| Guidance | One down, one to go. |
| Guidance | I'm missing something, aren't I? |
Locate / Rally
The same functional need — calling out to find the player — written across two different characters. Same job, same structure, but each voice lands differently: Sarah reads warmer and more direct, Isaac's use of Kathy's nickname gives his version more personality.
Sarah
| Trigger | Line |
|---|---|
| Positive | Kat. |
| Positive | Over here. |
| Positive | You coming? |
| Negative | Come on. |
| Negative | Hurry up. |
Isaac
| Trigger | Line |
|---|---|
| Positive | Moonbear. |
| Positive | Over here. |
| Positive | Come on! |
| Negative | Moonbear? |
| Negative | Hurry up. |