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Cutscene & Gameplay VO

Scenes, in their working form.

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A few scenes in their working form: cutscene script and voiceover written to run against live gameplay, timed to player input and the pace of the scene itself.

The Raiders

Text Express: Word Adventure  ·  cutscene woven with word-search gameplay

Tilly's crew corners the friend who betrayed them and the raiders who once attacked her train. The scene alternates cutscene and puzzle beats, cues a character pose on almost every line, and swings from menace to slapstick to a quiet, wordless goodbye.

Read: the scene (PDF)

The Escape Pod

Deliver Us Mars  ·  cutscene and gameplay VO

Kathy watches her sister fail to reach the pod before it seals. The dialogue is timed against the player's own failing attempts at the controls, so the writing has to hold up whether they take one try or five.

Read: the scene (PDF)

The Panopticon

Deliver Us Mars  ·  cutscene and gameplay VO

A hologram of the colony's founder choosing to let people suffocate, then a present-day argument that pushes two teammates to breaking point. Thriller tension and a morally grey lead in the same scene.

Read: the scene (PDF)